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Oops, figured it out -- I'm supposed to put vectors in as C1 and C2, and
a float value for DEPTH.
So then it renders (i.e., spawns a display window) but there is still
nothing there but darkness. Don't I put my texture statement just
before the last '}' of the macro declaration?
???
sorry, just trying to learn something...
--LM
LibraryMan wrote:
>
> I'm trying to use your macro(s), but I keep getting "bad operands for
> period operator" messages.
>
> I thought I was invoking them correctly, as in either :
> Beveled_Box(0.16,0.08,0.244)
>
> or
>
> Cut_Box(0.16,0.08,0.244)
>
> What am I doing wrong?
>
> --LibraryMan
>
> Shay wrote:
> >
> > LibraryMan <mrm### [at] attnet> wrote in message
> > news:3DDD4043.CD432E69@att.net...
> >
> > The best answer I think would be to scrap the whole thing and use mesh
> > bricks. Here's a link to a beveled mesh box macro which I posted some time
> > ago:
> > http://news.povray.org/povray.binaries.scene-files/21587/
> > I would suggest either having the bricks touch or putting a plane on the
> > mortar level to speed up rendering even more. You could also edit this macro
> > to only put bevels where they will be visible.
> >
> > -Shay
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